This is an Epiphany Trek article.
Builder Station is an ancient artifact of the reconstruction of the El Nanth system. It is described as a 750,000-year-old construction shack.
The Builders (the telepathic species has no "word" for itself) came to the Ane 750,000 years ago for the answer to a pressing question. In exchange for that answer the macro engineers agreed to rebuild the El Nanth system. At the time the El Nanth system had six large rocky planets, but only one class M planet. The rosette of six class M worlds was built and the station is the legacy of that construction.
Since its construction it has been occupied by various races. El Aurians and Orions both have used Builder Station as their empires waxed and waned. Other races before them also took advantage of the well placed station.
The station was reopened by Jerold Ryan LaSaille in 2067 when the warp ship SS Savanna, empty of anti-matter docked at the station. Aleilan guided Jerry to the switch that turned the zero point power source back on. Builder Station was back in business.
Currently it is used both as a Starfleet base and a center for civil and military ship manufacture. Some commerce is held there but the majority of commerce flows through High Crystal Station in orbit around Glade.
The basic structure of the station is large docking bays around a much smaller central hub. The bays closest to the hub are the ones currently in use. The docking bays are held together top and bottom with square tubes that always enclose the docking bays. The tubes are a kilometer on a side. The docking bays themselves are 4x5x10 kilometers. There are 60 such docking bays. Until the discovery of the Dyson sphere by the USS Enterprise D, it was the largest known construction in known space, outside of the rosette itself.
The station is filled with strange and advanced technology, such as the red membranes that serve as airlock doors in the docking bays. These membranes reach out like amoebas and grasp ships on command. They open at the location of airlocks. No one has a clue how they work.
Cargo lifters are one of the less strange technologies. These anti-grav cars with soft seats for two to six and a cargo bed area are lousy in the station. It has been noted that the central computer moves these lifters around empty. They have been seen to move empty, and lifters seem to be distributed throughout the station by need. Any are considered far game unless someone is watching it. The lifters are not standard anti-gav technology but work in conjunction with the station's artificial gravity source. They are inert lumps of metal off the station.
Similar are the soft controls that assume an interface familiar to the user when touched. Likewise there are soft computers, chairs and desks. The "toadstools" as they are called look like brightly colored versions of their namesake until you sit on one. Once it reads your intentions it morphs into the chair you want, or expect, if you didn't have a want. Even the biological waste collectors (toilets) adjust to your needs when used.
Long gone from the station are the soft tools. These baseball-sized dull silvery spheres could morph into tools as simple or as complex as the user required. One example remains currently housed in the Administrator's office of Crystal City on Glade. It was found in the Crystal Ciy fabrication plant during the clean-up of the city. It is currently housed in the Founders Museum in Crystal City, Glade.
Starbase 222 is part of the station taking up Box 5, one of the 60 massive docking bays. Each bay is 4 by 5 by 10 kilometers in size. Other bays are occupied by El Nanth Starships, the civilian operation of the station (which also occupies the central spindle), and the Ane Defense Force (ADF). The majority of the station is unoccupied and much of it is not safe for occupation. NOTE: The legend on the docking box proper still says Starbase 22, and displays 22nd Century Banners. No one has had the ambition or funds to repaint the kilometers tall and long lettering.
Liggits Spacecraft has their main production facilities at this location. They build ships of the class usually called "free traders" yachts, shuttlecraft, and runabouts. El Nanth Starships also builds the Falcon class cutter at this location. El Nanth is the military ship builder for the Ane. They build few civilian class ships, mostly the large container vessels. El Nanth Starships is the primary supplier of the "Cloptic Torpedo Delivery System." Aurora FTL Systems also has it's primary manufacturing facility on Builder Station.
The back areas of the station are filled with ancient and often dangerous artifacts. An on going archaeological exploration of Builder Station is done as personnel and time allow. It is believed that since the station was reactivated that a life form was dumped there or a long forgotten cryogenic cage opened. The station has hundreds of thousands of kilometers of corridor, and countless rooms. The instruction is if you sense something following you, run. We don't know either. People do go missing in the station.
One of the greatest dangers of Builder Station was crystal flower. This cryogenic crystalline life form is solar powered and feeds off the material of the station to grow. When temperatures reach 150 degrees Kelvin the crystal flower melts in a burst of electrical energy. You do not wish to be a ground when that happens. A similar burst will occur if the crystal is broken, an all to easy thing to do. It is highly recommended that you neither approach nor touch crystal flower. While none remains on the station as it is fully powered and warm, there are places where air leaks remain. They are sealed and currently in vacuum. Crystal flower might have returned to those areas. Caution is advised dealing with any areas in vacuum.
Since the recontact with the Builders they have returned to Builder Station at the request of the Ane to do maintenance on the structure and to restock the soft tools. Crystal Flower, time, and more sentient dangers have damaged the station, in some places beyond the ability of the current technology to repair.
A) Unexplored zones are no alone zones. Parties should consist of four or more persons so that no one need be left alone in case help has to manually be fetched. [Starfleet: Definitely. Some areas have proven to be transporter blocked. Parties of four to six are mandatory.]
B) Powered transportation is not to be used in unexplored station sections. People have gotten killed that way. Powered transport can be found just about anywhere. Only cargo lighters are fair game. All other transport is consider subject to rule C. (Picture and stats of a cargo lighter) [Starfleet: Parties of six may have a cargo lighter follow. Said lighter must not move faster than the walking party and will not move into unexplored areas.]
C) Don't touch what you don't understand. People get killed that way too. Scan it and report the location. Salvage prizes are awarded only for untouched artifacts. [Starfleet: Science officers that qualify (list of qualifications means officer needs to be a technology Archaeologist.) can examine artifacts, if constant communication can be established with base.]
D) Take food. Heads and water are available everywhere, and safe, but food is not. [Starfleet; ditto]
E) Habitat is located all over the station, some is still furnished, use at your own risk. [Starfleet: Starfleet personnel are not to use uncleared station habitat unless an emergency situation exists.]
F) DON'T TOUCH CRYSTAL FLOWER! Get away, fast, if you are at O2 breather room temperature it is not going to last long. Report the location and get away, better yet, get away and report the location. If you're not sure if it is crystal flower, don't touch it on general principle. (Picture of "Crystal Flower" and readout.) [Starfleet: Again, listen to the people, they understand.]
G) If it moves, run, do not shoot, just run. No, we don't know either. [Starfleet: We are not sure on this one. It might be an Ane joke, it might not. Follow the advice and get backup.]
H) Starfleet Personnel that wish to explore must clear the request with the Spacedock Commander and their senior Commanding Officer if different. Don't blame us, Starfleet wants it that way. [That's right, we do.]
For easy Math - take the "Tubes" and divide them into 1km long sections Each 1000m * 1000m * 1000m * = 333 decks (assuming 3m per deck) call it 310 decks per section. Each deck starts with a nominal 1000 meters by 1000 meters or 1,000,000 square meters Take 40% off for Docking equipment, external tools on the external sides, high Bays, wide corridors, tubolifts and other infrastructure 800,000*0.8= 640,000 square meters per deck .
The population of metropolitan New York is 26,403 people per 1sq mile 1 square mile = 2.589 988 110 3 square kilometer 26,403/2.59=10194.208
- Tokyo - 14,152 persons per square kilometer
- Hong Kong - 6,571 persons per squ km
- NY - 10,194 persons per sq km
1 square kilometer = 1 000 000 square meter, So each deck is 0.64 squ km of usable space.. 10,000 people per sq km = 6,400 people per deck 310*6,400 = 1,984,000 Each 1 KM section of Tube has a living capacity of 1,984,000 persons the Boxes have 4 X 10 KM long tubes 4 X 5 km tubes and 4 X 4 km tubes for 40+20+16=56 km Knock 20% off for corner overlap = 44.8 44.8 km * 1.9 million people per km
44.9 * 1.9 = 85.351
85,351,000, persons per box, assuming a seriously inhabited box.
85.31*12= 1023.72 Or 1,023,720,000 people for 12 boxes
So Renaissance station has a carrying capacity, not counting connecting tubs and spires of 1 billion people.
85.31*60=5118.6 5,118,600,000 for 60 boxes
Builder station, at factory fresh specs has a carrying capacity of 5.1186 billion people. The population of A major planet could live there and rattle.
That's boxes only, not counting connecting tubes.