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Klingonempire

Basic InformationEdit

  • Created by: Gene Roddenberry, and riffed on by every fan. This is Garry Stahl's version.
  • Appearance: Throughout Star Trek. Their first appearance was in Errand of Mercy.
  • Number of Members: Approx 6 billion
  • Nature of Members: Klingons -- Humanoids standing 1.7 meters on average. They are typified by brow ridges that increase the nasal area giving them a heightened sense of smell. Their skin tends toward a swarthy oiled look. Klingons are from a humid jungle environment and have nether good distance vision or much tolerance for cold.

    Most Klingon vital body functions incorporate multiple redundancies, such as multi-chambered and or lobed stomachs, lungs, livers, an eight-chambered heart, and twenty-three ribs. This characteristic, known as brak'lul, makes Klingons incredibly resilient. Klingon ribs are arranged in a latticework. Klingon teeth are serrated, with multiple edges and ridges well suited to eating raw meat.

    Klingons are not stronger than humans on average. The strength advantage is from the high degree of physical training that Klingons receive in their youth. Humans will vary across a vast range of ability. Klingon to the last have honed their bodies to the best performance they can achieve as a matter of survival. Klingons do have a denser bone mass and are 20% heavier than a human of the same height and build. They are not great swimmers.

    Klingons do not have the Human adrenalin reaction. Fight or flight in a Klingon is a trained response. They are taught from a young age to focus their senses, to concentrate on the area around them, to know the targets and threats in that area. This is called wamnoch or the hunting sense. Part of this is the Klingon's ability to sense when another Klingon intends to kill them. This sense can fail with other species that have differing body language. It is a great tactic for an area of limited visibility such as a Jungle. It does leave the Klingon open to sniping form a distance. Klingon not being stupid have trained warriors for distance combat to cover for the close melee fighters.

    Klingons are mammals. Females are typically well endowed and the current culture is to show that off as much as possible while maintaining Honor. Klingon pregnancy lasts 30 weeks. Labor is difficult and can last several days. Klingon parents are devoted and protective of their young.

    Klingon childhood is likewise quick, they reach full growth and sexual maturity by the age of 12. Klingon children are self sufficient by the age of three. While a child that age is not much larger than its Human equivalent they are stronger and more coordinated. A three year old Klingon can if necessary hunt and fend for itself.

    There are 21 client races inside the Klingon Empire that are known about.

    Cowar -- These are mammals of a similar size to Klingons. They have true back skin and white hair. They are long time clients and have adopted Klingon culture.

    Humans -- Yes there is one Human world under Klingon control. They are highly partisan to the cause of the Empire. New Klingons see them as capable of Honor.

    Klinzai -- The closest to the Klingons themselves. They have fully adopted Klingon culture and are considered capable of honor, even by Real Klingons.

    Orions -- Yes, there are Orions as Klingon clients. Both Gold and Green. Orion traditional culture is impacted.

    Slirdarian -- The first Klingon economic assimilation. A rare case where even the Klingons said "You want us to fight WHAT?"

    sutwl' -- They arrived with Orions before Klingons even had space flight. Sutwl' are smallish humanoids descended from forest herbivores. It is considered dishonorable to even strike one so low is their status.

  • Organization: Feudal Clan. Klingon government within the Empire is administered by a group of loosely affiliated clans called Houses. Houses are further ranked by size and importance.

    First Rank Houses: There are 36 first ranked Houses. These are the Houses that have a seat on the Imperial Council. They can be depended on being the largest and most powerful houses in the Empire. These Houses will control fleets of ships, and hold several stellar systems as their lands. The traditional number for over 500 years has been 32, but Kahless II added four more First Rank houses to the council. Mentioned First Rank houses are Kahless NK, Kathis NK, Ph'arT RK, Phawg NK,

    Second Rank Houses: These houses are nearly the equal of the First rank houses and usually the main difference is they lack a council seat. They are always looking for the mighty to fall so they can advance. These must either use force or allies to get a voice in the council. In Epiphany Trek the following Houses are among the Second Rank. House Ho'far RK, House Quar NK. NarQ RK (A dead house it was destroyed by the Zhodani).

    Third Rank Houses: These will generally hold no more than a single planet and have but a few ships to their credit. Enough at least to defend that planet. These houses do not have enough force to get their way and must seek allies among the First Rank houses to get their agenda heard. Mentioned third rate houses are: Javos NK, Q'Hin RK (Dead house, destroyed when the Planet Molmagh was destroyed. Considered to have gained honor is saving all they could).

    Unranked Houses: Below third rank the rankings are pointless. The unranked houses will be anything from the remnants of Great Houses to upstart Line Founders with a single ship and an attitude. The goal of these houses is to amass sufficient force to get a First Rank house to ally with them so they can get a voice in the council. Mentioned unranked houses are Tork'Cha NK.

    Clients: These conquered races are usually considered below honor. This attitude is changing among the political faction known as New Klingons. Within the clients that embrace the Way of the Warrior, they see the future of the Empire. That aside for the most part clients have no political say and no arms to change that situation.

    The Klingon Empire is not the homogeneous political unit that outsiders think it is. The interior of the Empire seethes with private wars between houses, feuds, and vendettas. Klingons are direct. They don't sneak around, they attack! Even conflict, or peace with an outside power is not an assured unified matter.

    Do not however, take the Klingon lack of traditional unity as a weakness. Even with all the cards stacked against them, from an orthodox political point of view, they have created and maintained a formidable Galactic Empire the equal of any other.

  • Game Role: Traditional foes of the Federation and sometimes friends.
  • World Role: First Rate Galactic power.
  • Relative Influence: Major, the Klingon Empire is a first rate power equal to any in the galaxy.
  • Public or Secret?: Public
  • Publicly Stated Goal: Honor and Glory!
  • Real Goal, if different: No, and that is scary.
  • Economy: Klingons tend to think of money last. They leave the money thing to client races and concentrate on the Honor thing. Smart Klingons watch the money. As a result of the Klingon indifference to advancement unless than can see the benefit, few Klingon worlds are at the point of an energy economy. Most flail along with a industrial style money system that has energy economy technology grafted to it.

    The Klingon value system also makes seeing that people are prosperous and well cared for as a low priority. If they are worthy they will survive. The weak will be weeded out and we will be stronger.

    The end result is that most production ends up in the trappings of power, ships and armies, and little is seen in infrastructure development. Most Klingon clients live a hand to mouth existence.

    Lately however some of the Klingons who have seen the Federation in some detail have realized that energy production and lifestyle are the keys to Federation success. The Federation walks around with one arm tied behind it. If they put their economic might to the suppression of their neighbors the Klingons would be bowing the knee. These Houses are spending money on infrastructure improvement, education for clients and Klingons alike, and bringing up the standard of living.

  • Area of Operation: Toward the galactic center from the Federation.
  • Headquarters Location: Q'onoS, the Klingon home world.
  • Public Face: It is a good day to die.
  • Languages: tlhInganHol is the official language throughout the Empire. Native languages are suppressed among the clients.



RelationsEdit

  • Bendarii Empire: The Klingons have an ambassador to the Bendarii. Relations are formal and reserved.
  • Cardassian Union: The Klingon Empire was lately at war with the Cardassian Union, a war the Klingons started. The Cardassians surrendered at once to the Federation when it joined the war over Oz to prevent becoming a Klingon vassal state. Relations are strained to say the least. The Empire will not directly address the Cardassian Union but speaks through the UFP as they are the œoccupying power.
  • Ferengi Trade Association: Which house? The Ferengi are not united enough to have a single side. You could be at war with one house and get material and information from another. They are unpredictable in all but one thing. Look for the money. You will find a Ferengi with his hands out.
  • Hor-min Fusion: With the Horma outreach the Klingons have an ambassador with the Fusion. Relations are reserved.
  • United Federation of Planets: The Klingon Empire has a co-dependent relationship with the Federation. These occasional friends and sometimes worthy foes are madding with all their gentle being talk, but hard and powerful fighters when pushed. The Empire is becoming more and more dependent on trade with the Federation.
  • The League of Unaligned Worlds: The Empire has nothing but contempt for these powerless pups. They would be conquered one by one if it wasn't dishonorable to strike them.
  • Romulan Star Empire: This Empire is viewed with open loathing. The feeling is mutual, ask any Romulan. The only reason there is not open war is that both sides know how evenly they are matched, and each fears its own destruction in winning such a war. The border between the two Empires is a seething mass of saber rattling and out-right battle. So far both sides have managed to pull back before a general war was started.
  • Trantorian Empire: The Empire is barely aware of the Trantorians. They however look forward to future encounters, there will be glorious battle.
  • The Zhodani Consulate: There has been one war already. The peace has been one of containment with the single demand that the Zhodani release all races they have under psionic subjection, and cease to subject any one else to their polices of psionic tyranny.


Notable MembersEdit

  • Kahless the Unforgettable: First emperor of the Klingon Empire, Kahless united his people some 1,500 years ago (Earth date 625 CE) by defeating the Tyrant Molor. He set the standard for the conduct of honor and strength all Klingons live by.

    After delivering the laws of honor in later life, Kahless went before his people to tell them that he was leaving to guard Sto-Vo-Kor, the afterlife of the honored dead. However, he would return someday to see what they have made of the code of law and honor than he had left them with.

  • Gorkon: Gorkon's name is both revered and reviled by Klingons, and for the same reason. He was the Klingon Chancellor that thought the unthinkable. When the destruction of Praxis had the Klingon home world on the rocks, Gorkon extended the hand of peace to the Federation, and asked for help. Although he did not live to see it, murdered by short sighted people that could not deal with the idea of a Galaxy without conflict, the peace process he started that led to the first Kitomer accords has further led to a strengthening of the Klingons, and a strengthening of the local group.
  • Gowron: Named as leader of the Klingon High Council and the Empire's Chancellor in late 2367, Gowron, son of M'Rel, had been a virtual Klingon outsider who often challenged the council until he made claim to its leadership when the sitting Chancellor, K'mpec, was poisoned. Gowron was chosen over Duras as his successor by Jean-Luc Picard, who served as a non-native Arbiter of Succession by request of the dying K'mpec. After Worf killed his opponent Duras, Gowron refused to return Worf and brother Kurn their family honor until they helped repulse the challenge by Duras' family to his ascension as leader. Gowron has survived the current civil war and the instillation of Kahless the Second on the Bloody Throne. He counts himself a New Klingon less from any deep belief and a sense of the deeply practical.
  • Kahless the Second: As he lay dying Kahless the Unforgettable pointed out the star Boreth as the place he would return to. A Caste of Monks sprang up to guard the planet once Klingons had gotten into space. In 2369, when a clone of Kahless appeared, taken from blood on the Knife of Kirom. He was challenged by Gowron, and defeated, but Gowron, on the advice of Worf, allowed him to serve as perfunctory emperor and spiritual leader of the Empire.

    This changed when the Ane captain Taraban surrendered House Qon'tos, won in a duel with its head, then surrendered the house to Kahless. With Kahless in possession of one of the most powerful fleets in Klingon space, and the former House Qon'tos, now House Kahless behind him. he had real power, in the Klingon sense.

    To date Kahless the Second as he styles himself has worked to the benefit of the Klingon people.

  • Worf: Worf son of Moog is the first Klingon to attend Starfleet Academy and the first to serve as a line officer in Starfleet. Some call him the King maker for his close involvement in choosing the Klingon leadership, often on the point of his sword, but never himself seeking power.

History of the OrganizationEdit

"And though I had slain a thousand foes less one,
The thousandth knife found my liver;
The thousandth enemy said to me,
'Now you shall die,
Now none shall know.'
And the fool, looking down, believed this,
Not seeing, above his shoulders, the naked stars,
Each one remembering."**

From ancient times the Klingons have been a violent race reveling in the strong emotions. Much of Klingon prehistory is lost, Klingon having little interest in archeology.

Most Klingon date history as starting recently in historical terms, from the time of Kahless the Unforgettable, the Klingon that has defined what it means to be Klingon for the past 1600 years.

What is known of the time before Kahless comes from Orion sources, which are themselves suspect. The Orions found the old Klingons unsuitable as slaves, but did find it fit to export them as mercenaries, and to trade slaves with them. From this trade came the sutwl', who have been body servants for the Klingons as long as anyone can remember. As the time of Orions was ending came Kahless. Kahless is both a historical figure that is well documented, and a figure of legend that accomplished feats beyond mortal ability. Tales are told of the 10 day and 10 night battle with his brother over a lie. How when this same brother threw his Father's sword into the sea Kahless held his breath three days to find it. Klingon legend says they slew their gods when the gods proved unworthy. Klingons have made a god of Kahless in their place.

Five hundred years after Kahless came the greatest threat the Klingons ever knew before the loss of Praxis, the Hur'q. In the late industrial age the Hur'q, a Klingon word for outsider invaded Qo'noS itself. The hit and run raiders took all they could and destroyed what they could not take.

This time the Klingons would not be passive as they were to the Orions. The Hur'q were driven off Qo'noS. The Klingon took the technology left by those Hur'q that didn't move fast enough and reverse engineered the ships and drives. Within two generations they had puzzled out the secrets of subspace from the incomplete picture left to them. The Road to Glory in the Naked Stars was open.

The Road to Glory has not been without hurdles and stumbling blocks. The war with the Jubali. The continuing conflict with the Romulans. The disgrace of the Four Years War with the Federation. However amide the stumbling blocks there has been glory and blood wine in plenty. The Klingons have amassed an Empire of over 150 light years across and taken at least 21 surviving species as clients.

Today the Klingons still tend to look at the Galaxy in terms of blood and glory, but a new breed is rising that also sees the Galaxy in terms of friends and cooperation. However, Klingons will be Klingons and as such are always seeking a new foe to fight, new glory to be won.

CultureEdit

Klingons are a warrior race. Each and every one will tell you that. Klingons revel in the strong emotions that Humans seek to control and Vulcans to eliminate. Life is short, grasp it with both hands and live like tomorrow will never come. You will not get out alive so you might as well go in style.

The structure of Klingon life is similar in many ways to that of Feudal Japan of Earth, but with the attitude towards life of the Mongols or the Norse cultures of that same world.

The most important concept in Klingon culture is Honor. If one is without Honor one is worse than an animal. Honor is a combination of ethics and reputation that describes the Klingon's place in society and how he views himself. Your honor also reflects on your family as your family's honor reflects on you. It behooves you to see to the Honor of your brothers, and they to see to yours.

Klingon society is divided into castes. The most familiar of those is the Warrior Caste. However they would be a short lived phenomenon if all there were was warriors. There are many castes, craftsman, merchants, laborers and so forth. Each striving to gain Honor in the profession they are in.

However, with the expansion of the Empire more and more non warrior castes have fallen to the need for Klingons to rule. The sons of merchants and craftsmen are lured with the promises of glory and honor into the realm of the Warriors. Klingons are a minority within their own Empire, and every hand is needed to rule.

Wiser heads among the Klingon see this trend with alarm. Soon the Klingons will be dependent on the client races for everything, and the wiser heads know that the providers of food and the makers of weapons wield great power.

Furthermore the Klingons have held power over other peoples to the point that the cultures of those peoples is dead. They think of themselves as Klingons. They have adopted the Way of the Warrior as their own, and seek and follow the Paths of Honor.

This has resulted in the great schism within Klingon culture. Real Klingons vs. 'New Klingons '. The Real Klingons see this trend as a threat. The clients must be kept down, and control must be maintained. Only a blood Klingon can ever be a Klingon. No one else should even try. Those that do will be thrown to the Targs.

New Klingons see the trend as a great relief. Klingon is an attitude, not a race. Those that would stand as equals before the Blood of Warriors, and can stand as equals should be treated as equals. Klingons cannot breed their way to dominance, but if the seventy five billion beings in the empire are Klingons they have an instant advantage.

This schism was the cause of the recent civil war that is still winding down. For the movement the New Klingons are in change.

Klingon HousesEdit

House Dark'konEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire Second rank house
  • Political View: Real Klingon
  • Main Contact: Lord Qrodon -- A fat profane Klingon that indulges too much in wine and women. He is still deadly.
  • Allies:
  • Rivals: New Klingons
  • Planet: OvuQ Oaplaw
  • Notes: Located on the formerly Hur'Q home world. They are firmly Real Klingon. Whip and blaster client government. The got the Hur'Q home world (not that it has ever been named that) it is called "A difficult world to subdue". Dar'Kon was willing to put the effort into it. the Hur'Q are extinct. Most of the clients are now Orion.

House Ho'farEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire Second rank house
  • Political View: Real Klingon
  • Main Contact:
  • Allies:
  • Rivals:
  • Planet:
  • Notes: Gained in civil war

House JavosEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, Second rate House
  • Political View: New Klingon
  • Main Contact: Roak
  • Allies: UFP, New Klingon houses
  • Rivals: Real Klingon houses
  • Planet: Freehold
  • Notes: We are Klingon, but friendly smart and tough Klingons. Noted for having a human house Lord, Admiral Jay P. Hailey

House KahlessEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, First Rate House
  • Political View: New Klingon
  • Main Contact: Kahless II
  • Allies: New Klingons, Religious Klingons, traditional Klingons, UFP
  • Rivals: Mostly dead
  • Planet: Q'nous
  • Notes: Gained in civil war. Formerly House Quo'tos

House KathisEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, First rate house
  • Political View: New Klingon
  • Main Contact: K'rrak
  • Allies: Oz, House Kathless, New Klingons
  • Rivals: Real Klingons
  • Planet:
  • Notes: No change in civil war. An Ancient House of Honor. K'rrak's son Kras is the current Head of House.

    The 33 Klingon Scrolls of History where found in the caves beneath the family manse.

    Daughter of the House Kyryn is Betrothed to Roak of House Javos.

House NarQEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, Dead House
  • Political View: Real Klingon
  • Main Contact:
  • Allies:
  • Rivals:
  • Planet: Nafark
  • Notes: Led the change against the Zhodani. Shed 10 lessor Houses and 20 other groups.

House Ph'arTEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, First rate house
  • Political View: Real Klingon
  • Main Contact:
  • Allies: Generic Real Klingons
  • Rivals: House Phawg
  • Planet:
  • Notes: No change in civil war Romeo and Juliet Game.

House PhawgEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, First rate house
  • Political View: New Klingon
  • Main Contact:
  • Allies:
  • Rivals: House Ph'arT
  • Planet:
  • Notes: no change in civil war, Romeo and Juliet game.

House Q'hinEdit

  • Race: Klingon
  • Main Alliance: Dead house
  • Political View: Real Klingon
  • Main Contact:
  • Allies:
  • Rivals:
  • Planet: Molmagh
  • Notes: Was conducting raids from Molmagh

House Q'ronQEdit

  • Race: Klingon
  • Main Alliance: Dishonored house
  • Political View: Me first and shoot the wounded
  • Main Contact:
  • Allies:
  • Rivals:
  • Planet: Molmagh (Gravestone) (ex class M planet)
  • Notes: Utter slime that kept out of the war. The House is considered dead, but regained Honor in the manner they got people off Molmagh.

House QaulEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire,2nd rate house
  • Political View:Real Klingon, Kathless is an abomination.
  • Main Contact:
  • Allies: Real Klingon houses
  • Rivals:New Klingon houses
  • Planet:
  • Notes: A dead house: Suffered a serious setbacks trying to take Kathless II on Oz. Most of the territory was folded into House Javos.

House QuarEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire, second rate house
  • Political View: New Klingon
  • Main Contact: Quar of House Quar -- A lean and hungry looking Klingon with a practical attitude.
  • Allies: Ovid, the Federation, House Javos
  • Rivals: The houses around him
  • Planet: No'Qart
  • Notes: Gained in the civil war

House Tork'ChaEdit

  • Race: Klingon
  • Main Alliance: Klingon Empire Unrated house
  • Political View: New Klingon
  • Main Contact: Tork'Cha of House Tork'Cha -- The way of the Line Founder is a difficult one.
  • Allies: House Kathless, House Javos
  • Rivals: everyone else
  • Planet:
  • Notes: Gained in the civil war. House Tork'Cha is a couple of older ships and an abandoned military base. Both Javos and Kathless have been feeding this young man resources.

House KalakEdit

  • Race: Klingon (Zarians, Bykaler, Orions)
  • Main Alliance: Klingon Empire,(Second rate house) New Klingons. Zarians, The Federation
  • Political View: New Klingon/Pragmatic 
  • Main Contact: Lord Kalak, Numerous Starship Captains.
  • Rivals: Real Klingons, Especially House Hurgh pa', Nar Orions.
  • Planet:  SoHvaD chuq qo', A planet that used to be considered the edge of useful Klingon space. 
  • Location: The Corward Klingon Frontier, bordering on the Kogari Region.
  • Notes: Scored a coup when he persuaded some of the Kogari Zarian Worlds to ally with him. major increases in wealth and productivity seen.  However, this prompted stepped up attacks from House Takon  and the Orions of Nar.

House TakonEdit

  • Race: Klingon.  others seen as slaves only. 
  • Main Alliance: Klingon Empire: Real Klingons. (Second rate house)
  • Political View: Real Klingon, back stabby
  • Main Contact:  Hurgh loD Takon, Son of ror Hurgh loD Takon. ror Hurgh IoD Takon was the man who flaunted a Slave at Hailey during the mission of the Discovery.  He was Killed fighting for a Zhodani world that was never quite pacified.  Hurgh IoD Takon continues his fathers tradition of sadistic warlordism. 
  • Rivals:  House Pa' Chuq Tuq.  Other New Klingons.  Nar, the Zarians, the Federation and Kahless II.  Hurgh IoD's shit list is a mile long. 
  • Planet: qo' takon Hurgh
  • Location: The Coreward Klingon Frontier Bordering on the Zantree Sector
  • Notes: Contributed lightly to the civil war, and got on the shit list with other Real Klingon houses. Takon Senior felt compelled to win glory in person during the Zhodani war to save face. This was a costly miscalculation. Takon Junior is trying to strike up a covert Alliance with Nar, a project that is only partially successful. House Takon is notorious for numerous captains "Going Rogue" and stealing his ships with which to become pirates.  Not well known but Takon Jr. owns two of the best three freeports on the Klingon side of the line. Anyone can come and buy or sell anything, so long as the Boss (Takon Jr) gets his cut.  Takon Junior embodies the Klingon house lord as evil overlord.  He is ruthless, vicious and underhanded.  His good quality is organizational brilliance. He will stop and nothing and stoop to anything to advance his house. 

MilitaryEdit

There is no unified Klingon military like Starfleet. All space resources are controlled by the Houses. Ships, Starbases, and even planets are under private control. Anything the council wishes to do in a military fashion they must arrange out of their own pockets and those allies willing to follow them for the Honor and Glory.

Within those limitations the Klingon combined fleets can withstand the attack of any one other first rate Galactic power. While the Federation Starfleet could penetrate into Klingon space and conquer, the cost in ships and lives would be far higher than the Federation would ever be willing to pay. The same can be said of Romulan forces. They know that the conquest of the Klingons would be a hollow victory that would leave them open to their foes.

If Klingons suffer any technological setback it comes from the Klingon good enough attitude. Klingons do not innovate to innovate. Need and need alone drives them. As a result they are generally behind the technological curve of their neighbors.

This is not to say that Klingon weapons or Klingon ships are inferior. Klingon designs might not be the latest and greatest, but they are strong and robust. What they lack in technical sophistication they more than make up for in brute power and rugged refinement.


MetaEdit

Epiphany TrekEdit

Between the production of TOS and TAS Klingons underwent a change of design. Most people would have quietly hand waved it "They always looked that way". However, Trek being Trek had to step in it and get the poo all over. Trials and Tribble-ations pointed out the difference between Worf and the Klingons in the older footage. Enterprise went further and stipulated a disease that erased ridges for a hundred years. (Damn, my Klingon broke off in the DIP again.) Before that role-playing and several books suggested a second Klingon race the Klinzai.

Epiphany Trek falls into second race. I was they always looked that way, but time and tide et all.

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