Created by: Garry Stahl
Number of Members: Some 5 billion
Nature of Members: They are mammals in form. Pawed digitigrade, a fairly flat face with teeth that are decidedly for flesh ripping. They are pleasant looking. Vaguely fox-like, if you squint and cock your head just so.
Organization: Tribe and super tribe. They are in the nation state period.
Government: Three nation of note. Many minor spit and you hit the border countries.
Nation One: Oligarchy focuses on National Greatness and Superiority.
Nation Two: Theocracy: Far more concerned about you relation to the lawful morals and dogma than anything else, lagging in technology.
Nation Three: Republic: Three is behaving reasonably rationally, considering the circumstances. Accepting of the contact and working on a space program.
Technology: Tech 11 +/-. Nation three is developing subspace, Nation two is Tech 10 feeling the need to harshly control all sources of information.
Culture: The Mengwar have discovered Subspace radio a good deal earlier than many other species - as a result their world is still factionalized. They have no mono culture.
Game Role: Encounter
World Role: That life thing
Relative Influence: One world no space flight, so nada.
Public or Secret?: Hard to hide a planet.
Publicly Stated Goal: No unified goal
Relative Wealth: Minor, one planet.
Relations: None yet, they are listening into the neighbors.
Headquarters Location: Mengwar:
Public Face: Still developing.
Notable Members: Rado - Discovered that Subspace radio, considered a toy by most Mengwar people, can transmit and receive across interstellar distances. His garage prototype drew the attention of the USS Discovery
Doey - mate or room mate of Rado, flees with him from Nation Two to Nation Three, via the USS Discovery
Child - Not named - comes with Rado and Doey, probably a dependent.
History of the Race: The Mengwar are a Humanoid race discovered by Hikaru Sulu and the USS Discovery in the Starbase 600 Game