Bendross IIIEdit

Bendross can also refer to the Planet Bendross

Group Name: The Bendross III colonization Mission

Created by: Gene Ambacher and Jay P Hailey

Appearance: Gene's 1990s Bendross RPG, Jay's Bendross Stories effectively, Cyberpunk meets Colony Alpha.

Number of Members: 15,000 colonists and crew on the Bendross III as well as support crew

Nature of Members: Colonists and starship crew chosen to be the best of the best of the 2060s

Organization: Corporate and paramilitary.

Game Role: To take the PCs to the Bendross system and strand them there.

World Role: To take the colonists to the Bendross system and strand them there, facilitating the colonization of the system.

Relative Influence: On Earth, little. Another corporate boondoggle. In the Bendross system - extreme - the second coming of civilization.

Public or Secret? Public

Publicly Stated Goal: To create a prosperous and profitable colony in the Bendross system.

Relative Wealth: Compared to other colonization missions, above average - Arthur Bendross was shooting the works.

Group advantages: The best equipment money could buy and the best people who could be filtered through the selection system

Special Abilities: They have no idea what is and isn't possible and so are liable to improvise truly unusual solutions to problems.

Group disadvantages: Crossing unknown space to an unknown location and they don't even clearly know just how much they don't know.

Special disadvantages: They are in a slow, under armed behemoth of a ship

Those who favor them: They themselves, allied Lemurites

Those opposed to them: Monsters, Predators, Environmentalists. ( have to question predators, they might be very in favor of possible dinner.)

Area of Operation: Bendross Alpha, the Bendross system.

Headquarters Location: Landing/Bendross/Olson "City"

Public Face: Intrepid colonizers and explorers of a strange new world.

Notable Members: Arthur Bendross - megalomaniac billionaire financialist who funded the colonization as a monument to himself.

Alicia Bendross - Niece of Arthur Bendross and defacto ruler of the Colony

Brennan Antony - Vice President of Colonial Operations.

Captain Donovan Olson - An old and experienced astronaut. His experience helps get the ship to Bendross

Martin Kerenski' - Senior Security Associate, Excursion Team Two and Tenth Shift.

Michelle Gibbons - 10th Shift and Excursion 2 Chief Science officer, ecologist and bio-sciences,

Stephanie Jon Dou -10th shift and Excursion 2 Chief Medical Officer

Linda Vasquez - Bendross I Security.

Hamilton Ashby - 10th Shift Excursion 2 Chief Pilot and Computer programmer.

Rudy Greenvele - 10th Shift and Excursion 2 crewman

Tristan Mancuso - Senior Engineer

History of the Organization:Edit

2072 - The Bendross III Launches

2082 - Tenth Shift on Bendross III

2092 - Bendross III arrives in the Bendross System

2097 - Bendross colony established and growing successfully

Fate of the Organization:Edit

The Colony on Bendross Alpha was successfully established and has grown to become a modern, inhabited planet in the 2370s.

Ship Name: Bendross III

Brief description of ship: A spine with cylindrical modules attached - and a warp drive section tacked on the back.

Fleet role: Colonizer

Age: 10 years old when launched

Built: 2062

Length: 300 meters

Distinguishing Marks (Odd paint job, repair scars etc.) The Bendross III was a heavily altered normal space tug. It also had the Bendross Corporate Logo painted all over it. This normal Space tug then had a warp drive stage built onto the back.

Equipment Quirks and Problems: The Bendross III was a one-of-a-kind conversion. She was a technological pathfinder and had teething problems

Equipment Advantages: When completed the Bendross III had the most advanced Impulse Drives and Warp Drives of her day, and could outrun most of the ships in the Earth system.

Shuttles, number, any odd ones?: The Bendross III had large numbers of cargo shuttles, landing tugs and excursion crafts.

Primary Power: The Bendross III used a first generation revised matter/anti-matter reactor. It successfully operated for 20 straight years and then was abanoned, a feat that makes modern warp drive engineers blanch

Secondary Power: The Bendross III used a robust array of fusion reactors for all operating power.

Primary Weapons: The Bendross III mounted a powerful Laser cannon on the nose to clear obstacles in her path.

Secondary Weapons: The Bendross III mounted two missile launchers with a small variety of conventional and nuclear missiles

Service History: The Bendross III was one of a number of sub light freighters designed to support colonization and exploitation of the Solar system. The economic ruin of the third world war destroyed the finances and will to pursue such activities.

This lead to the giant normal space freighters being docked, sold very cheaply and exploited poorly for the ongoing war on Earth.

When news of the invention of Warp Drive and first contact broke, there was no real plan or organized concept of how to use this new technology and new ideas.

There was a general feeling that Earth was on the verge of destruction.

This lead to a sort of frantic land rush feeling. The Ship known as Bendross III was sold twice to speculators seeking to exploit the land rush away from Earth.

Then the ship along with five other of similar constction was bought by the Bendross Corporation. Four of them were fitted out as colonizers.

After a twenty year voyage through interstellar space the Bendross III was stranded in the Bendross System. The ship served for 30 more years as a mining ship, explorer and space based manufacturing center before being retired due to metal fatigue of her skeletal structure.

The Bendross III Joined the Bendross I as part of th bendross Colony's space station and exists today as a museum in the Bendross System.

Crew: 10,000 Mostly in cryogenic hibernation. 12 - 24 people awake on watch.

On a scale of 1 - 1000 where 1000 is The Enterprise-D

  • Science capacity - 250
  • Crew Comfort - 100
  • Duration - 4000
  • Medical facilities - 100
  • Tactical maneuvering - 10
  • Strategic Speed - 3
  • Defense - 3
  • Offense - 3
  • Versatility - 50
  • Internal Security - 10

There are also the following

Bendross I

Bendross II - very Similar to the Bendross III, it was destroyed by a bomb right after launch,

And Bendross IV

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